Overgrowth Multiplayer Code’s ‘Big Landmark Moment’

7 01 2009


Wolfire games have had a ‘big landmark moment’ on their upcoming title Overgrowth.

In his first ever blog post on Wolfire, Henry talks about the multiplayer code for the game, stating that the team ‘played our first 4-player game, albeit without any combat engine in place’. While to the majority of us this probably doesn’t sound like much, it’s clearly a step in the right direction for the game.

We’ll keep up-to-date on all the Overgrowth goings-on.




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