Global Game Jam Oddities: ‘4 Minutes and 33 Seconds’ and ‘AVGM’

3 02 2009


I was expecting innovative, completely crazy yet cool ideas from ‘The Big Boys’ at the Global Game Jam, but these… these threw me a little.

Petri Purho of Crayon Physics fame went for the ‘That’s pretty unique’ with a large dollop of ‘What the hell!!’ for his effort, called ‘4 Minutes and 33 Seconds of Uniqueness’. The object of the ‘game’ is to keep the program up for 4 minutes and 33 seconds, allowing the white to engulf all the black. The catch is, if anyone else in the world loads up the game, your game will end. I know… what the hell, right?

Petri explains:

“It’s an exploration to what actually defines a game. You can win or fail in the game, but there is no user input or interactivity of any kind. I was tempted to leave the graphics out completely, but I figured that the white progress bar is abstract enough.”

Fair enough. Onto the second rather odd submission from none other than Edmund McMillen and Tyler Glaiel.


AVGM, or ‘Abusive Video Game Manipulation’, asks you to repeatedly click a light switch over and over again to make objects magically appear, so you can then arrange them in a lovely order. Apparently you need to flip the switch 10005 times to win.

See, the problem is that people who understand (and I say that in very loose terms – to understand the man is to be lying to oneself) Mr. McMillen will know that this whole thing is a bit of a micky-take and anyone who actually clicks the damn thing that many times has just a little too much time on their hands (says the guy who’s posting on an indie games site for no personal gain).

This cannot be more obvious in the little comments he makes:

“UPDATE: The game now has 10 different endings that each make a piece of a puzzle. put the puzzle together and e-mail me with the info for a prize!”

Indeed. Two very strange games from three very indescribable minds.




4 responses

3 02 2009

Oh god ! I really don’t like the McMiller one, but “4 Minutes and 33 Seconds of Uniqueness” is, I think, the best game of this GGL ! It totally fits with the constraints, and is a very simpel idea ! Damn, Petri Purho is a my god today.

4 02 2009

Dissappointing that these are the games that get the attention from people. All the abstract-art ones that barely even attempt to make an actual interactive experience. Here’s my fave, a conversation-battle RPG/text-adventure about cutting off girls’ heads:

5 02 2009

I agree on a certain level, JQ, but I think one of the reasons they get more attention that the rest is because gamers can play, say, Crayon Physics, then play Petri’s submission and make a comparison between the two, whether it be ‘I can tell this is made by him’ or ‘This makes me think twice about his work’

19 03 2012

Normally I don’t read article on blogs, but I wish to say that this write-up very forced me to try and do so! Your writing style has been surprised me. Thank you, quite great article.

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